
3 store displays, in North Plaza as individual weapons. the small and large propane tanks each as a different weapon. 6 types potted plants as six individual weapons. each five paintings as an individual weapon. the Mannequin, (both male and female separately) as 12 weapons, with the right and left arm and legs each as an individual weapon. The Official guide lists 141 weapons, which include: Official guide list of weapons See also Cabbage, explaining the guides confusing organization further. A Toy Laser Sword makes the head move fewer than five degrees. The Real Mega Buster and Laser Sword rotate the Servbot Head almost exactly 1.5 times, the most of any weapon. The rotation is an excellent indicator of damage dealt.
One guide states that weapon damage can be tested on the Servbot Head in Paradise Plaza's Child's Play. Servbot Head in Paradise Plaza's Child's Play. Frank can theoretically hit an object endlessly and the weapon will never break. Hitting objects has no effect on the endurance of weapons. The following weapons incapacitate but do not kill zombies: Weapons which make zombies slip and fall This is a good way to lengthen the life of a strong weapon, such as a katana or small chainsaw.
When given to a survivor, weapons that are about run out of ammo or break (as indicated by their flashing icon in the item slot) will not do so. Frank starts with only 4 inventory spots, but raising levels with Prestige Points can raise the maximum number of items Frank can hold. Some larger and heavier weapons are two-handed, which means Frank can't keep the weapon in his inventory if he cycles to another weapon (for example, televisions, potted plants, cardboard boxes, Shopping cart), while others weapons are small enough that Frank can hold it in his inventory while brandishing another item (for example, handguns, all food, lead pipe).
6 Weapons which incapacitate but do not kill zombies. 5 Weapons which make zombies slip and fall.